


To top it all off, they have superior aim and can hit you just as easily from 50 feet as they can from five. Even worse, enemies have incongruous visible life bars, and some of them can take more bullets than a terminator. This was probably done to force you to rely on your teammate, but it seems like an unnecessary handicap all the same. But if you're trying to run and shoot, you won't do nearly as much damage with that pimped-out AUG as you'd like. Sure, you can stop, aim, and quickly kill a stationary target with a headshot. From there, you can spend even more money pimping out stocks, adding grenade launcher attachments and even gold plating.īut with all this, you'll have a hell of a time hitting anything. As you thwart terror and complete missions, you earn cash that can be spent on awesome guns. The game itself is a lightly tactical third-person shooter in which you take on terrorists from Somalia to Miami by shooting them with guns, punching out their lights, and hitting them with car doors-all while wearing a scary-looking goalie mask. Sometimes it's easier to grab enemies than shoot them. If they aren't good guys, they're terrorists. But in Army of Two, there's no such thing as a civilian.

Or conversely, if Blackwater mercenaries in the real world hadn't been asked to leave Iraq for flipping out and massacring its civilians. That would be fine if the Army they were making fun of were the Venusian Army. Neither Rios nor Salem engages in any dishonorable behavior, aside from making fun of the Army for being so slow and ill-equipped. That's right, one bad apple is screwing up the privatized military business for the rest of the upstanding mercenaries. As they battle through ambush after ambush, it begins to dawn on them that someone within their own organization is selling them out and setting them up. The story follows Salem and Rios, two mercenaries who fight terror for big bucks with big guns. But the way it broaches and then mishandles such a controversial modern day issue is far from army strong. The Aggro system works well (whereby your partner can hold your enemies' attention while you flank), and the online multiplayer is hectic fun. It does so by belittling volunteer armed services and selling a power-but-no-responsibility mercenary fantasy, part of which takes place in the modern-day Iraq war. Army of Two is a decent third-person shooter that unfortunately sticks its boot in its mouth.
